GiAnt: stereoscopic-compliant multi-scale navigation in VEs. ACM Conference on Virtual Reality Software and Technology. . 2016.
The Role of Interaction in Embodiment: The Effects of the Virtual Hand Representation. IEEE Virtual Reality. . 2016.
The Virtual Mitten: A Novel Interaction Paradigm for Visuo-Haptic Manipulation of Objects Using Grip Force. IEEE Symposium on 3D User Interfaces. :59-66. . 2014.
Adaptive Navigation for Virtual Environments. IEEE Symposium on 3D User Interfaces. :91-94. . 2014.
A survey of 3D object selection techniques for virtual environments. Computers & Graphics. 37(3):121–136. . 2013.
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces (3DUI'13). :55-58. . 2013.
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76. . 2012.
See-through Techniques for Referential Awareness in Collaborative Virtual Reality. International Journal of Human-Computer Studies. 69:387–400. . 2011.
Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92. . 2010.
World-in-Miniature Interaction for Complex Virtual Environments. International Journal of Creative Interfaces and Computer Graphics. 1:1–14. . 2010.
Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512. . 2010.
Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications. 29:34–43. . 2009.
Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor. JVRC: Eurographics Symposium on Virtual Environments. :93–100. . 2009.
Complexity and occlusion management for the world-in-miniature metaphor. In Proceedings of the 9th International Symposium on Smart Graphics (SG '09). :155–166. . 2009.
Visual Feedback Techniques for Virtual Pointing on Stereoscopic Displays. Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST '09. :163–170. . 2009.
Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46. . 2008.
Improving 3D Selection in Immersive Environments through Expanding Targets. In Proceedings of the 8th International Symposium on Smart Graphics (SG '08). :45–57. . 2008.
Anisomorphic Ray-Casting Manipulation for Interacting with 2D GUIs. Computers & Graphics. 31:15–25. . 2007.
Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows Within VEs. IEEE Symposium on 3D User Interfaces (3DUI'07). :25–32. . 2007.
A Cost-Effective Approach for Developing Application-Control GUIs for Virtual Environments. IEEE Symposium on 3D User Interfaces (3DUI'06). :45–52. . 2006.
Friction Surfaces: Scaled Ray-Casting Manipulation for Interacting with 2D GUIs. Eurographics Symposium on Virtual Environments. :101–108. . 2006.