In my free time I like exploring the current state-of-the-art of real time rendering, the main goal is increase the visual fidelity of 3D virtual environments. I have developed a custom rendering engine based on OpenGL and support for advanced shading features through GLSL.


The engine is still on its early stages of development, but here are the list of supported features:

  • Modular Rendering Engine
  • PCF Shadow Mapping
  • Screen-Space Ambient Occlusion
  • Depth-of-field
  • Post-process effects
  • Optimized scene graph management (occlusion culling, material optimization)
  • Advanced shading through GLSL