Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience. 10:14.. 2016.
Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces. 3:103-111.. 2016.
Distance Estimation in Large Immersive Projection Systems, Revisited. IEEE Virtual Reality. :27-32.. 2015.
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76.. 2012.