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Filters: Keyword is Eye-Hand Visibility Mismatch [Clear All Filters]
See-through Techniques for Referential Awareness in Collaborative Virtual Reality. International Journal of Human-Computer Studies. 69:387–400.. 2011.
Improving co-located collaboration with show-through techniques. IEEE Symposium on 3D User Interfaces (3DUI'10). :55–92.. 2010.
Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications. 29:34–43.. 2009.
Visual Feedback Techniques for Virtual Pointing on Stereoscopic Displays. Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST '09. :163–170.. 2009.
Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46.. 2008.