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Title [ Type(Desc)] Year
Filters: Author is Lécuyer, Anatole  [Clear All Filters]
Book Chapter
Argelaguet F, Gómez Jáuregui D, Marchal M, Lécuyer A.  2012.  A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.
Journal Article
Argelaguet F, Multon F, Lécuyer A.  2015.  A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers in Robotics and AI. 2
Bruder G, Argelaguet F, Olivier A-H, Lécuyer A.  2016.  CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence, MIT Press.
Évain A, Argelaguet F, Casiez G, Roussel N, Lécuyer A.  2016.  Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience. 10:14.
Évain A, Argelaguet F, Casiez G, Roussel N, Lécuyer A.  2016.  Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces. 3:103-111.
Argelaguet F, Gómez Jáuregui D, Marchal M, Lécuyer A.  2013.  Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-haptic Deformation Effect. ACM Transactions on Applied Perception. 10:17:1-17:14.
Gómez Jáuregui D, Argelaguet F, Olivier A-H, Marchal M, Multon F, Lécuyer A.  2014.  Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Transactions on Visualization and Computer Graphics. 20(4):654-661.
Hoyet L, Argelaguet F, Nicole C, Lécuyer A.  2016.  ''Wow! I Have Six Fingers!'': Would You Accept Structural Changes of Your Hand in VR? Frontiers in Robotics and AI. 3