A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. International conference on Haptics: Perception, Devices, Mobility, and Communication (EuroHaptics'12). :1–12.. 2012.
Influence of Error Rate on Frustration of BCI Users. AVI'16 - International Working Conference on Advanced Visual Interfaces.. 2016.
Take-over control paradigms in collaborative virtual environments for training. ACM Symposium on Virtual Reality Software and Technology (VRST).. 2016.
The Role of Interaction in Embodiment: The Effects of the Virtual Hand Representation. IEEE Virtual Reality.. 2016.
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. IEEE Symposium on 3D User Interfaces (3DUI'13). :55-58.. 2013.
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. IEEE Symposium on 3D User Interfaces (3DUI'12). :69–76.. 2012.
Distance Estimation in Large Immersive Projection Systems, Revisited. IEEE Virtual Reality. :27-32.. 2015.
The Virtual Mitten: A Novel Interaction Paradigm for Visuo-Haptic Manipulation of Objects Using Grip Force. IEEE Symposium on 3D User Interfaces. :59-66.. 2014.
Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments. IEEE Virtual Reality. :75-80.. 2015.
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers in Robotics and AI. 2. 2015.
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence, MIT Press.. 2016.
Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. Frontiers in Neuroscience. 10:14.. 2016.
Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? Brain-Computer Interfaces. 3:103-111.. 2016.
Elastic Images: Perceiving Local Elasticity of Images Through a Novel Pseudo-haptic Deformation Effect. ACM Transactions on Applied Perception. 10:17:1-17:14.. 2013.
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Transactions on Visualization and Computer Graphics. 20(4):654-661.. 2014.
''Wow! I Have Six Fingers!'': Would You Accept Structural Changes of Your Hand in VR? Frontiers in Robotics and AI. 3. 2016.