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Conference Proceedings
Andujar C, Fairen M, Argelaguet F.  2006.  A Cost-Effective Approach for Developing Application-Control GUIs for Virtual Environments. IEEE Symposium on 3D User Interfaces (3DUI'06). :45–52.
Argelaguet F, Andujar C.  2010.  Automatic speed graph generation for predefined camera paths. In Proceedings of the 10th International Symposium on Smart Graphics (SG '10). :115–126.
Trueba R, Andujar C, Argelaguet F.  2009.  Complexity and occlusion management for the world-in-miniature metaphor. In Proceedings of the 9th International Symposium on Smart Graphics (SG '09). :155–166.
Andujar C, Argelaguet F.  2006.  Friction Surfaces: Scaled Ray-Casting Manipulation for Interacting with 2D GUIs. Eurographics Symposium on Virtual Environments. :101–108.
Argelaguet F, Andujar C.  2008.  Improving 3D Selection in Immersive Environments through Expanding Targets. In Proceedings of the 8th International Symposium on Smart Graphics (SG '08). :45–57.
Trueba R, Andujar C, Argelaguet F.  2009.  Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor. JVRC: Eurographics Symposium on Virtual Environments. :93–100.
Argelaguet F, Andujar C, Trueba R.  2008.  Overcoming Eye-Hand Visibility Mismatch in 3D Pointing Selection. Proceedings of the 15th ACM Symposium on Virtual Reality Software and Technology, VRST '08. :43–46.
Andujar C, Argelaguet F.  2007.  Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows Within VEs. IEEE Symposium on 3D User Interfaces (3DUI'07). :25–32.
Argelaguet F, Andujar C.  2009.  Visual Feedback Techniques for Virtual Pointing on Stereoscopic Displays. Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, VRST '09. :163–170.
Journal Article
Argelaguet F, Andujar C.  2013.  A survey of 3D object selection techniques for virtual environments. Computers & Graphics. 37(3):121–136.
Andujar C, Argelaguet F.  2007.  Anisomorphic Ray-Casting Manipulation for Interacting with 2D GUIs. Computers & Graphics. 31:15–25.
Argelaguet F, Andujar C.  2009.  Efficient 3D Pointing Selection in Cluttered Virtual Environments. IEEE Computer Graphics and Applications. 29:34–43.
Andujar C, Argelaguet F, Trueba R.  2010.  Hand-Based Disocclusion for the World-In-Miniature Metaphor. Presence: Teleoperators and Virtual Environments. 19:499–512.
Argelaguet F, Kulik A, Kunert A, Andujar C, Froehlich B.  2011.  See-through Techniques for Referential Awareness in Collaborative Virtual Reality. International Journal of Human-Computer Studies. 69:387–400.
Trueba R, Andujar C, Argelaguet F.  2010.  World-in-Miniature Interaction for Complex Virtual Environments. International Journal of Creative Interfaces and Computer Graphics. 1:1–14.